Ph.D. in Digital Art with years of experience in design.
IT pioneer and innovator in the field of digital technologies. An Autodesk Maya professional, finding her biorhythm in creating interactive 3D/AR/VR/MR worlds and experimenting with new technologies…
Artificial intelligence, transhumanism, technological singularity, futurism, simulation and simulacrum are the main topics of her research and the direction in which her philosophy goes. She does not believe in contemporary art and thinks that the artist's time has passed, she thinks that creators and innovators are the new concept of coevals, whose turn is now to form a cultural reality.
The philosophy of simulation and simulacrum, that leads her through the creative process, she explains as a constant need for their vivid, ductile example and as caricaturing of real situations through her work and experiments.
The experiment on both oneself and other people is a part of life and an examination of the deepest urges, emotions, conditions she wishes to reflect. Transhumanist ideas that she is trying to reach are just a need to explain the path she has sensitized for us to go collectively as humanity. In addition, one of the ideas interweaving almost all of her works is the complete denudation of everything, but especially ourselves, without removing the clothes, because it has become available all around and the content but the essence is nowhere to be seen. And the final question posed by the author: what has become the fullness of the emptiness that is occupied and filled by the body? It has turned into what?
Her artwork is based on the study of the body and its boundaries and possibilities, trying to evaluate the substance of ourselves. Through various types of experiments, performing on the body, she tries to apply as on herself as on others.
Wandering through the world, she is trying to figure out whether the singularity is the imagination of some Hegel or the future of a civilisation.
There is a wide range of media she slides through to express her creative freedom in the work.
The philosophy of simulation and simulacrum, that leads her through the creative process, she explains as a constant need for her vivid, ductile example and as caricaturing of real situations through her work and experiments.